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python小游戏dist电脑版
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python小游戏dist电脑版

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Tags:经典小游戏

python小游戏dist是一个简单的python小鸟飞行小游戏,就是一直要把小鸟保持在中间区域往前飞就是,如果不管小鸟会往下掉的,撞在柱子就挂了,看懂了吧,又是个摸鱼神器(笑)。

游戏玩法

k,说正事,这个游戏是一只鸟。按空格向上飞,然后会往下落,如果碰到柱子就死了,就这么玩

游戏代码

python写的,这回源代码没丢,以下就是

import sys

import pygame

from pygame.color import THECOLORS as COLORS

def draw_background():

    # white background

    screen.fill(COLORS['lightblue'])

    pygame.draw.rect(screen,COLORS['black'],(-100,902,3000,200),5)

def draw_tunnel():

    for x in tunnel_list:

        pygame.draw.rect(screen,COLORS['darkgreen'],(x,0,100,350),0)

        pygame.draw.rect(screen,COLORS['darkgreen'],(x+100,550,100,350),0)

def draw_bird():

    screen.blit(birdImg,[bird_x,bird_y])

def draw_context():

    txt = font50.render('Count time: '+str(int(count_time))+' S',True,COLORS['black'])

    x,y = 10,920

    screen.blit(txt,(x,y))

def draw_pause():

    s = pygame.Surface(SIZE, pygame.SRCALPHA)

    s.fill((255,255,255,220))

    screen.blit(s, (0,0))

    txt = font120.render('PAUSE',True,COLORS['darkgray'])

    x,y = 550,400

    screen.blit(txt,(x,y))

def draw_dead():

    s = pygame.Surface(SIZE, pygame.SRCALPHA)

    s.fill((255,255,255,240))

    screen.blit(s, (0,0))

    txt = font120.render('YOU DEAD',True,COLORS['black'])

    x,y = 450,400

    screen.blit(txt,(x,y))

def rect_cover(rect1,rect2,up=True):

    # bird

    left_up1 = (rect1[0],rect1[1])

    left_down1 = (rect1[0],left_up1[1]+rect1[3])

    right_up1 = (left_up1[0]+rect1[2],rect1[1])

    right_down1 = (left_up1[0]+rect1[2],left_up1[1]+rect1[3])

    # tunnel

    left_up2 = (rect2[0],rect2[1])

    left_down2 = (rect2[0],left_up2[1]+rect2[3])

    right_up2 = (left_up2[0]+rect2[2],rect2[1])

    right_down2 = (left_up2[0]+rect2[2],left_up2[1]+rect2[3])

    # check

    if (left_up2[0]<=right_up1[0]<=right_up2[0]): # x,肯定是右侧线接触,因此判断bird的right即可

        if up and (left_up2[1]<=right_up1[1]<=left_down2[1]):

            return True

        elif (not up) and (left_up2[1]<=right_down1[1]<=left_down2[1]):

            return True

    return False

def check_dead():

    bird_rect = (bird_x,bird_y,70,70)

    if bird_rect[1]+bird_rect[3]>900:

        return True

    for x in tunnel_list:

        up_rect = (x,0,100,350)

        down_rect = (x+100,550,100,350)

        if rect_cover(bird_rect,up_rect) or rect_cover(bird_rect,down_rect,up=False):

            return True

    return False

if __name__ == "__main__":

    # init pygame

    pygame.init()

    # contant

    SIZE = [1500,1000]

    font50 = pygame.font.SysFont('Times', 50)

    font120 = pygame.font.SysFont('Times', 120)

    G = 9.8*30 # g

    JUMP_V = -300

    # brid

    birdPath = 'bird.png'

    birdImg = pygame.image.load(birdPath)

    # tunnel

    tunnel_list = [100,600,1100,1600,2100]

    # create screen 500*500

    screen = pygame.display.set_mode(SIZE)

    # variable parameter

    bird_x,bird_y = 700,450

    bird_v = 0

    count_time = 0

    # level

    speed = 5

    frame = 0.02

    # main loop

    running = True

    pause = False

    jump = False

    dead = False

    while running:

        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                running = False

                break

            elif event.type == pygame.MOUSEBUTTONDOWN:

                pause = not pause

            elif event.type == pygame.KEYUP:

                if chr(event.key) == ' ':

                    jump = True

        # update data

        if not pause and not dead:

            count_time += frame

            tunnel_list = [x-speed if x-speed>-200 else 2100 for x in tunnel_list ]

            if not jump:

                bird_v += G*frame

            else:

                bird_v = JUMP_V

                jump = False

            bird_y += frame*bird_v

        # background

        draw_background()

        # tunnel

        draw_tunnel()

        # choose item

        draw_bird()

        # point

        draw_context()

        # pause

        if not dead and pause:

            draw_pause()

        # dead

        if dead:

            draw_dead()

        # flip

        pygame.display.flip()

        # pause 20ms

        pygame.time.delay(int(frame*1000))

        # check win or not

        if check_dead():

            #print('You dead, dumb ass!!!')

            #break

            dead = True

    pygame.quit()

以下是那张鸟的图片,务必和程序放在同一目录(不然显示找不到资源)。如果想改,找张图片,名字改成bird.png就行了
 
还有鸟图片分辨率切记不要太高,不然地狱级难度
再补充一下,如果显示不全缩放跳出100%

python小游戏dist电脑版

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