Modifier and Type | Constant Field | Value |
---|---|---|
public static final double |
DEG_TO_RAD |
0.017453292519943295 |
public static final double |
HALF_PI |
1.5707963267948966 |
public static final double |
PI |
3.141592653589793 |
public static final double |
QUARTER_PI |
0.7853981633974483 |
public static final double |
RAD_TO_DEG |
57.29577951308232 |
public static final double |
THIRD_PI |
1.0471975511965976 |
public static final double |
TWO_PI |
6.283185307179586 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final int |
CALLBACK_PERIOD |
20 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final boolean |
CLOSE |
true |
public static final boolean |
OPEN |
false |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
DEFAULT_FRAGMENT_SHADER |
"uniform sampler2D texture;\n\nuniform vec2 texOffset;\n\nvarying vec4 vertColor;\nvarying vec4 vertTexCoord;\n\nvoid main() {\n gl_FragColor = texture2D(texture, vertTexCoord.st) * vertColor;\n}" |
public static final String |
DEFAULT_VERTEX_SHADER |
"uniform mat4 transformMatrix;\nuniform mat4 texMatrix;\n\nattribute vec4 position;\nattribute vec4 color;\nattribute vec2 texCoord;\n\nvarying vec4 vertColor;\nvarying vec4 vertTexCoord;\n\nvoid main()\n{\n vertColor = color;\n vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);\n\n gl_Position = transformMatrix * position;\n}\n" |
public static final String |
GLSL_FRAGMENT_MIME |
"text/x-glsl-frag" |
public static final String |
GLSL_VERTEX_MIME |
"text/x-glsl-vert" |