FILTERiT 5: Live 3D Path, part 2

[ Index ] [ Live Effects in General ]

The 12 styles of Live 3D Path can be selected in the panel through the pop-up menu. Each option can be reset to its defaults using the panel menu. In additional, each of the options has in common the rotation controls. The option-specific settings are described here.

Simple Rotation
Simple Rotation rotates the objects around the coordinate axes. The center of the transformation is defined with the Cross Cursor. It has no additional settings.

See 'live_3dpath_01.ai'

Twist
Twist applies a twist effect around the X-axis.
Angle defines the twist angle, and the center of the transformation is defined with the Cross Cursor.

Arc
Arc transforms the objects to an arc shape. The center of the transformation is defined with the Cross Cursor.
Center Angle defines the pivot angle of the Arc.
Radius Increase defines the increasing ratio of the radius per 360 degrees, as a percentage of the original height of the object(s).

Screw
Screw's transformation is derived from the Arc transformation. You may transform the screw shape specifying different values for the Z direction transformation. The rotation after transformation is set to 90 degrees around the Y-axis as the default, so that you are observing the Z-axis as the horizontal axis in the preview screen. The center of the transformations is defined with the Cross Cursor.
Central Angle defines the twist value of angle.
Radius Increase defines the increasing ratio of the radius per 360 degrees in as a percentage of the original height of the objects.
Z Increase defines the stretching value in the direction of the rotation axis (Z-axis) as a percentage of the original objects' height.
Twist defines the twist angle around the coordinate center. A trail spin effect is given with the twist.

Twirl
Twirl transforms the selection around the coordinate center. The center of the transformation is defined with the Cross Cursor. Angle defines the twirling angle in degree.
Cycle defines the number of times of that twirls change directions. When the setting is 1, the twirl is applied in simply one direction; when it is set to 2 or more, the twirl direction changes, dependent upon the angle specified.

Wave (H/V)
Wave (H/V) transforms objects along the sine wave in horizontal (X-axis) and vertical (Y-axis) directions. The center of the transformation is defined with the Cross Cursor.
Amplitude H defines the amplitude of the horizontal wave as a percentage of the width of the objects.
Cycle H defines the repeating cycle of the horizontal wave.
Amplitude V defines the amplitude of the vertical wave as a percentage of the height of the objects.
Cycle V defines the repeating cycle of the vertical wave.

Wave (Z)
Wave (Z) transforms objects along the sine wave in the vertical direction (Z-axis). You may move the Cross Cursor to change the coordinate center.
Amplitude H defines the amplitude of the horizontal wave as a percentage of the width of the objects.
Cycle H defines repeating cycle of the horizontal wave.
Amplitude V defines the amplitude of the vertical wave as a percentage of the height of the objects.
Cycle V defines repeating cycle of the vertical wave.

Wave (Radial)
Wave (Radial) transforms objects along the circular sine wave in the vertical direction (Z-axis). The center of the wave is the coordinate center. The center of the transformation is defined with the Cross Cursor.
Amplitude defines the wave amplitude as a percentage of the radius. (The radius, for these purposes, is 1/2 of the diagonal line of the minimum rectangle area covering selected objects.)
Cycle defines the repeating cycle of the wave.
Phase specifies a gap for the radius direction of a wave.

Sphere
Sphere transforms the objects in a shape of sphere. The position of the Cross Cursor determines the sphere radius.
Central Angle defines opening angle as longitude (east to west) in degrees.
North Latitude determines how much of the upper half of the sphere will be created. When less that 90 degrees, a hole will be left at the upper end of the sphere.
South Latitude determines how much of the lower half of the sphere will be created. When less than 90 degrees, a hole will be left at the lower end of the sphere.
Note!
To best observe the effects of reducing the North and South latitude values, use the cursor to rotate the preview until the front face (identified with F) is facing upward. Height Determines the overall size of the sphere created. When set to 100%, the sphere will be round. Negative numbers reverse north and south.


Torus (Donut)
Torus (Donut) transforms objects to a donut shape. The position of X-axis of the Cross Cursor defines the radius of the ring, and the position of the Y-axis defines the radius of the cross section.
Central Angle 1 defines the "completeness" of the ring. When set to 360 degrees, the entire "donut" will be formed. When less than 360 degrees, the donut will not be closed, leaving an opening in the ring.
Central Angle 2 defines the "completeness" of the cross-section of the ring. When set to 360 degrees, the cross-section will be a complete circle. When less than 360 degrees, the "donut" will be left open along its inner circumference.
Shift Angle defines the edge position of the original objects on the cross section of the ring.
Height adjusts the elongation of the cross section. When set to more than 100%, the "donut" becomes taller; when set to less than 100%, it is shorter. Negative numbers reverse the top and bottom of the donut's cross-section.


Spiral
Spiral is derived from the Torus (Donut) transformation, stretching it spirally in the direction of Z-axis. By default, the rotation after transformation is set at 81 degrees around the Y-axis so that you are observing Z-axis as horizontal axis in the preview screen. The position of X-axis of the Cross Cursor defines the radius of the spiral, and the position of Y-axis defines the radius of the cross section.
Central Angle 1 determines the number of complete revolutions the spiral will make. 360 degrees is a single rotation, which will produce a single "coil." 720 degrees is two complete revolutions, which produces two "coils."
Central Angle 2 defines the "completeness" of the cross-section of the spiral. When set to 360 degrees, the cross-section will be a complete circle. When less than 360 degrees, the spiral will be left open along its inner circumference.
Shift Angle defines the edge position of the original objects on the cross section of the spiral.
Z Increase determines the spacing between the coils of the spiral.
Tip! To best see what the Spiral settings do, select Spring from the palette's menu and then drag the Central Angle 1 and Z Increase sliders.


Cylinder/Cone
This was derived from the Arc Transformation. (In fact, this transformation can be created using Arc, but Cylinder/Cone simplifies the creation process.) When the rotation angle is set to 90 degrees (Before Transformation) the a cylindrical shape will be created, however, when the X rotation angle is greater than 0 degrees and less than 90 degrees, you will get a cone shaped object. The center of the transformation is defined with the Cross Cursor.
Center Angle defines the cross section of the cylinder or cone. When set to 360 degrees, the object is complete; when set to any lesser value, the object will have a gap in its circumference.
Height adjusts the elongation of the cross section. When set to more than 100%, the cylinder or cone becomes taller, when set to less than 100%, it is shorter. Negative numbers reverse the top and bottom of the object's cross-section.